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    Class PlayerController

    Inheritance
    System.Object
    Controller2D
    GroundedController2D
    PlayerController
    Implements
    IForceReciever
    Inherited Members
    GroundedController2D.ReferenceSpeed
    GroundedController2D.OneWayPlatformFilter
    GroundedController2D.StandingOnObject
    GroundedController2D.IsGrounded
    GroundedController2D._wasGroundedLastFrame
    GroundedController2D.IsRunning
    GroundedController2D.IsSwimming
    GroundedController2D.IsJumping
    GroundedController2D.IsFalling
    GroundedController2D.IsGliding
    GroundedController2D.IsCrouching
    GroundedController2D.IsClimbing
    GroundedController2D.SlopeLimit
    GroundedController2D.SlopeSlipLimit
    GroundedController2D._slopeNormal
    GroundedController2D.StandingOnSlopeAngle
    GroundedController2D.OnSlope
    GroundedController2D._slopeSideDirection
    GroundedController2D.OneWayFilterBitMask
    GroundedController2D.OnGrounded
    GroundedController2D._character
    GroundedController2D._originalColliderSize
    GroundedController2D._modifiedColliderSize
    GroundedController2D._previousColliderSize
    GroundedController2D.OnAwake()
    GroundedController2D.OnStart()
    GroundedController2D.ColisionChecks()
    GroundedController2D.GroundChecks()
    GroundedController2D.SideCollisionChecks()
    GroundedController2D.OnStatusEffectChanged(StatusEffect)
    GroundedController2D.CalculateHorizontal()
    GroundedController2D.CalculateVertical()
    GroundedController2D.CalculateSlope()
    GroundedController2D.Move()
    GroundedController2D.UpdatePhysics(MovementProperties)
    GroundedController2D.CalculateMovementState()
    GroundedController2D.LowerToGround()
    GroundedController2D.ResizeCollider(Vector2)
    GroundedController2D.ResetColliderSize()
    Controller2D.DefaultPhysics
    Controller2D.CurrentPhysics
    Controller2D.CharacterState
    Controller2D.PlatformFilter
    Controller2D.Direction
    Controller2D.OnDirectionChanged
    Controller2D._boxCollider
    Controller2D._rigidbody2D
    Controller2D.Bounds
    Controller2D.CollisionInfo
    Controller2D.CollisionController
    Controller2D._calculatedVelocity
    Controller2D._externalVelocity
    Controller2D.Init()
    Controller2D.OnInit()
    Controller2D.OnLateUpdate()
    Controller2D.OnPreFixedUpdate()
    Controller2D.SetExternalVelocity(Vector2)
    Controller2D.AddVelocity(Vector2)
    Controller2D.AddHorizontalVelocity(Single)
    Controller2D.AddVerticalVelocity(Single)
    Controller2D.SetHorizontalVelocity(Single)
    Controller2D.SetVerticalVelocity(Single)
    Controller2D.CeilingChecks()
    Controller2D.RaycastMultiple(Vector2, Vector2, Vector2, Single, LayerMask, Int32)
    Controller2D.RaycastMultiple(Vector2, Vector2, Vector2, Single, ContactFilter2D, Int32)
    Controller2D.CheckOnCollisionActions()
    Controller2D.ChangeDirection()
    Controller2D.Reset()
    Namespace: SF.Characters.Controllers
    Assembly: cs.temp.dll.dll
    Syntax
    public class PlayerController : GroundedController2D, IForceReciever

    Implements

    IForceReciever
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