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    Class Controller2D

    A physics controller used to add custom physics logic to any object. This physics controller adds the ability to invoke events when colliding on per direction basis by using the CollisionController

    Inheritance
    System.Object
    Controller2D
    GroundedController2D
    Implements
    IForceReciever
    Namespace: SF.Characters.Controllers
    Assembly: cs.temp.dll.dll
    Syntax
    public class Controller2D : MonoBehaviour, IForceReciever

    Fields

    _boxCollider

    Declaration
    protected BoxCollider2D _boxCollider
    Field Value
    Type Description
    BoxCollider2D

    _calculatedVelocity

    The overall velocity to be added this frame.

    Declaration
    protected Vector2 _calculatedVelocity
    Field Value
    Type Description
    Vector2

    _externalVelocity

    Velocity adding through external physics forces such as gravity and interactable objects.

    Declaration
    protected Vector2 _externalVelocity
    Field Value
    Type Description
    Vector2

    _rigidbody2D

    Declaration
    protected Rigidbody2D _rigidbody2D
    Field Value
    Type Description
    Rigidbody2D

    Bounds

    Declaration
    [NonSerialized]
    public Bounds Bounds
    Field Value
    Type Description
    Bounds

    CharacterState

    Declaration
    public CharacterState CharacterState
    Field Value
    Type Description
    CharacterState

    CollisionController

    Declaration
    public CollisionController CollisionController
    Field Value
    Type Description
    CollisionController

    CollisionInfo

    Declaration
    public CollisionInfo CollisionInfo
    Field Value
    Type Description
    CollisionInfo

    CurrentPhysics

    Declaration
    public MovementProperties CurrentPhysics
    Field Value
    Type Description
    MovementProperties

    DefaultPhysics

    Declaration
    public MovementProperties DefaultPhysics
    Field Value
    Type Description
    MovementProperties

    OnDirectionChanged

    Declaration
    public EventHandler<Vector2> OnDirectionChanged
    Field Value
    Type Description
    System.EventHandler<Vector2>

    PlatformFilter

    Declaration
    public ContactFilter2D PlatformFilter
    Field Value
    Type Description
    ContactFilter2D

    Properties

    Direction

    Declaration
    public Vector2 Direction { get; set; }
    Property Value
    Type Description
    Vector2

    Methods

    AddHorizontalVelocity(Single)

    Declaration
    public virtual void AddHorizontalVelocity(float horizontalVelocity)
    Parameters
    Type Name Description
    System.Single horizontalVelocity

    AddVelocity(Vector2)

    Declaration
    public virtual void AddVelocity(Vector2 velocity)
    Parameters
    Type Name Description
    Vector2 velocity

    AddVerticalVelocity(Single)

    Declaration
    public virtual void AddVerticalVelocity(float verticalVelocity)
    Parameters
    Type Name Description
    System.Single verticalVelocity

    CalculateHorizontal()

    Declaration
    protected virtual void CalculateHorizontal()

    CalculateMovementState()

    Declaration
    protected virtual void CalculateMovementState()

    CalculateVertical()

    Declaration
    protected virtual void CalculateVertical()

    CeilingChecks()

    Declaration
    protected virtual void CeilingChecks()

    ChangeDirection()

    Declaration
    public void ChangeDirection()

    CheckOnCollisionActions()

    Checks to see what sides might have a new collision that was started the current frame. If a new collision is detected on the side invoke the action related to that sides collisions.

    Declaration
    protected virtual void CheckOnCollisionActions()

    ColisionChecks()

    Declaration
    protected virtual void ColisionChecks()

    GroundChecks()

    Declaration
    protected virtual void GroundChecks()

    Init()

    This runs before OnAwake code to make sure things needing Initialized are ready before it is called and needed. This can be called externally if the Controller ever needs reset. Think spawning a character.

    Declaration
    public void Init()

    Move()

    Declaration
    protected virtual void Move()

    OnAwake()

    Declaration
    protected virtual void OnAwake()

    OnInit()

    Declaration
    protected virtual void OnInit()

    OnLateUpdate()

    Declaration
    protected virtual void OnLateUpdate()

    OnPreFixedUpdate()

    Declaration
    protected virtual void OnPreFixedUpdate()

    OnStart()

    Declaration
    protected virtual void OnStart()

    RaycastMultiple(Vector2, Vector2, Vector2, Single, ContactFilter2D, Int32)

    Declaration
    public bool RaycastMultiple(Vector2 origin, Vector2 end, Vector2 direction, float distance, ContactFilter2D contactFilter2D, int numberOfRays = 4)
    Parameters
    Type Name Description
    Vector2 origin
    Vector2 end
    Vector2 direction
    System.Single distance
    ContactFilter2D contactFilter2D
    System.Int32 numberOfRays
    Returns
    Type Description
    System.Boolean

    RaycastMultiple(Vector2, Vector2, Vector2, Single, LayerMask, Int32)

    Declaration
    public bool RaycastMultiple(Vector2 origin, Vector2 end, Vector2 direction, float distance, LayerMask layerMask, int numberOfRays = 4)
    Parameters
    Type Name Description
    Vector2 origin
    Vector2 end
    Vector2 direction
    System.Single distance
    LayerMask layerMask
    System.Int32 numberOfRays
    Returns
    Type Description
    System.Boolean

    Reset()

    Declaration
    public virtual void Reset()

    SetExternalVelocity(Vector2)

    Declaration
    public void SetExternalVelocity(Vector2 force)
    Parameters
    Type Name Description
    Vector2 force

    SetHorizontalVelocity(Single)

    Declaration
    public virtual void SetHorizontalVelocity(float horizontalVelocity)
    Parameters
    Type Name Description
    System.Single horizontalVelocity

    SetVerticalVelocity(Single)

    Declaration
    public virtual void SetVerticalVelocity(float verticalVelocity)
    Parameters
    Type Name Description
    System.Single verticalVelocity

    SideCollisionChecks()

    Declaration
    protected virtual void SideCollisionChecks()

    Implements

    IForceReciever
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