SF Tool Documentation
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    Namespace SF

    Classes

    CameraController

    ClimbableSurface

    ComboAttack

    CommandControllerEditor

    ConditionalShowAttribute

    DirectionalForceManipulator

    GameManager

    HandleData

    Hazard

    Health

    Adds a health system to anything. This does not need to be on a character. You can add this to a crate or anything that wants to be damaged. There are checks in do stuff for character specific objects if you want to.

    LivesManager

    LoggingSystem

    PlayerHealth

    PlayerHUD

    PowerUpCollectable

    PowerUpController

    PSwitchListener

    ScoreManager

    SerializableType

    SetActiveCommand

    SFXCommand

    Spawnable

    Stomp

    Stompable

    Timer

    TypeFilterAttribute

    Structs

    GroundedPhysics

    JumpingPhysics

    LevelEvent

    ScoreEvent

    Interfaces

    IDamagable

    IDamage

    IEvent

    IForceManipulator

    IForceReciever

    IHandle

    IStompable

    ITimer

    Enums

    Direction

    GameControlState

    The current state that is controlling the games input and actions.

    LevelEventTypes

    MovementFollowType

    ScoreEventTypes

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