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    Namespace SF.Physics

    Classes

    PhysicsVolume

    A physics volume that updates the movement properties of characters that enter it.

    Structs

    BoundsData

    CollisionController

    Controls the values passed into physics.2D calls to allow for custom collision detection systems.

    CollisionInfo

    Keeps track of the current frames collision information. This is used in all character controllers to help with knowing when a collision action needs to be invoked. GroundedController2D for an example implementation.

    MovementProperties

    Enums

    CollisionEventTypes

    Used to allow choosing when certain event or callbacks are invoked. for an example of it's implementation.

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